Voltaic Cannon
ShockCannonDT_Weapons·rowShockCannon
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 9 |
| Magazine | 30 |
| Reload | 1.35s |
| Fire rate | 7.69/s |
| Range | 12m |
| Critical ratio | ×1.25 |
| Damage type | Shock |
Innate affixes
2 fixed on this weaponRollable affixes
22 compatible traits+8% armor while in hand
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
CarbonCommon-15% heavy movement speed penalty
CoolerCommon+20% reload speed
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
PierceCommonProjectiles pierce
SolarCommon+15% maximum energy
SurpriseCommon+10% auto-critical chance
UnstableCommon+10% damage but +10% shot energy cost
UprootCommon+15% damage against turrets
VoltCommonApplies shock 10% faster
15% chance to fire twice
LuckyRare+20% auto-critical chance
OverclockingRare+25% damage above 50% energy
ScorchRare33% chance to deal burn damage and +25% damage
ShardRare33% chance to deal cryo damage and +25% damage
VolatileRareEvery 2 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
6 compatible modesFires a long-range piercing and bouncing arc.
Deploys a protective barrier.
Activate to increase firerate and reload speed for a short duration.
Fires a sticky orb that deals damage over time.
Fires a sticky explosive grenade.
Fires a long-range shot. Takedowns triggers an explosion.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
20 values| Field | Value |
|---|---|
MagazineDT_Weapons.ShockCannon.AmmoInClip | 30 |
Reload durationDT_Weapons.ShockCannon.ReloadDuration | 1.35 |
DamageDT_PlayerSkills.PF_ShockCannon.Damage | 9 |
Critical ratioDT_PlayerSkills.PF_ShockCannon.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_ShockCannon.bCanCritical | No |
Damage typeDT_PlayerSkills.PF_ShockCannon.DamageType | Shock |
Damage-types maskDT_PlayerSkills.PF_ShockCannon.DamageTypes | 32 |
Fire intervalDT_PlayerSkills.PF_ShockCannon.Firerate | 0.13 |
Hit amountDT_PlayerSkills.PF_ShockCannon.HitAmount | 5 |
Burst amountDT_PlayerSkills.PF_ShockCannon.BurstAmount | 2 |
Burst intervalDT_PlayerSkills.PF_ShockCannon.BurstFirerate | 0.15 |
Area radiusDT_PlayerSkills.PF_ShockCannon.AreaRadius | 150 |
Area falloff ratioDT_PlayerSkills.PF_ShockCannon.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_ShockCannon.FalloffStartDistance | 2,400 |
RangeDT_PlayerSkills.PF_ShockCannon.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_ShockCannon.RicochetDamageRatio | 0.75 |
Projectile speedDT_PlayerSkills.PF_ShockCannon.Speed | 8,000 |
Charge durationDT_PlayerSkills.PF_ShockCannon.ChargeDuration | 0.6 |
Projectile lifetimeDT_PlayerSkills.PF_ShockCannon.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_ShockCannon.BounceAmount | 1 |