Alt-fire modes
Hidden Function I–II: permanent Basecamp upgrades that set the random alt-fire chance to 20%, then 30%.
Fantastic: guarantees one compatible alt-fire mode.
34records
Loading catalogue…
34of 34 records
Catalogue results
| Effect / stats | ||
|---|---|---|
LongSlash | Fires a long-range piercing and bouncing arc. | 21 weapons |
Barrier | Deploys a protective barrier. | 35 weapons |
Energize | Activate to increase firerate and reload speed for a short duration. | 62 weapons |
MineGunEnergize | Detonates all mines. If you haven't deployed any mines, it increases firerate and reload speed for a short duration instead. | 1 weapons |
CombiShotgun | Fires a shotgun blast. | 15 weapons |
DualLaserShotgun | Fires a shotgun blast. | 2 weapons |
DualShotgun | Fires a shotgun blast. | 5 weapons |
LaserShotgun | Fires a shotgun blast. | 17 weapons |
Bayonet | Performs a melee attack. +3 healing-cell on takedown | 28 weapons |
ChargedScope | Scope and charge to increase the next shot damage. | 4 weapons |
Scope | Scope and charge to increase the next shot damage. | 5 weapons |
KillReduceCooldown | Fires a sticky explosive orb that can be detonated with primary fire. Reduces this alt-fire cooldown by 0.5s on takedown. | 1 weapons |
ExplosiveArrow | Fires an explosive arrow. | 4 weapons |
ChargedOrb | Fires a sticky orb that deals damage over time. | 15 weapons |
MineGunRocketJump | Detonates all mines. If you have no mines, it instead triggers an explosion propelling you into the air. | 1 weapons |
BigOrb | Fires a giant sticky explosive orb that can be detonated with primary fire. | 1 weapons |
MissileLauncher | Fires an explosive missile. | 19 weapons |
MissileLauncherDual | Fires two explosive missiles. | 8 weapons |
RocketJump | Triggers an explosion that propels you into the air. | 48 weapons |
RocketJump_0 | Triggers an explosion that propels you into the air. | 1 weapons |
SummonRocket | Summons a combat turret shooting explosive projectiles. | 1 weapons |
DualArrowShotgun | Fires multiple bouncing arrows. | 1 weapons |
MultiArrow | Fires multiple bouncing arrows. | 4 weapons |
SummonBubble | Summons a shielded combat turret. | 4 weapons |
MarkGrenade | Fires an explosive marking grenade. | 2 weapons |
MarkExplosion | Fires an explosive marking shot. | 10 weapons |
MarkRaycast | Fires an explosive marking shot. | 30 weapons |
PlasmaGrenade | Fires a sticky explosive grenade. | 21 weapons |
BlunderMine | Fires a volley of sticky explosive mines. | 12 weapons |
StickingGrenade | Fires a volley of sticky explosive mines. | 2 weapons |
DoubleTap | Fires several shots in a quick succession. | 22 weapons |
TripleGrenade | Fires three explosive grenades. | 2 weapons |
TripleOrb | Fires three sticky explosive orbs that can be detonated with primary fire. | 1 weapons |
CombiSniper | Fires a long-range shot. Takedowns triggers an explosion. | 30 weapons |