Perks
Normal: primary perks at levels 2, 4, 7, 10; upgrade choices at every other level through 25.
Endless: primary perks at levels 2, 4, 7, 11, 15; upgrade choices at every other level through 25.
After level 25: Endless grants a transient booster choice each level instead of another permanent perk or upgrade.
Starter Boost: a permanent Basecamp upgrade that grants one additional upgrade choice at the start of each run.
390records101primary perks196direct upgrades
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Class
Type
132of 132 perk groups390 unique records in results
Catalogue results
| Effect / stats | |||
|---|---|---|---|
| Superbot | Primary perk | Taking damage reduces class ability cooldown by 2s. While class ability is active, repairs 4% of your scratch damage every second. | |
| Elementalist | Primary perk | Improves class ability effects: Fireball: Increases radius by 50%. Chain Lightning: Triggers 2 additional ricochet. Ice Shards: Increases damage by 35% and number of shards by 4. | |
| Engineer +2 | Primary perk | Explosions have 35% chance to trigger a second time with 35% increased radius but 35% decreased damage. | |
| Superbot | Primary perk | Choose between Critical Ricochet and Baby Boom. | |
| Ranger | Primary perk | While in class ability and for 8s after exiting it, increases firerate and class melee attack speed by 25%, movement speed by 12% and armor by 8%. | |
| Guardian | Primary perk | Taking damage increases all damage by 30% and armor by 16% for 6s. | |
| Guardian | Primary perk | Transforms class melee into this perk and increases its damage by 50%. class melee takedowns have 5% chance to drop 6 additional healing-cells. | |
| Superbot | Primary perk | Increases armor by 24%. Taking damage consumes that armor bonus and increases your damage by 30% for 6s. | |
| Superbot | Primary perk | Using Grappling Hook increases your next class melee damage by 225%. | |
| Superbot | Primary perk | Every 1.5s without shooting, generates 1 charge (max. 1). Your next Super-Blaster shot consumes a charge to deal 350% increased damage. | |
| Engineer | Primary perk | Choose an element. Increases all damage of that element and class melee deals damage of that element. | |
| Engineer | Primary perk | Choose an element. Your summons deal damage of that element. Increases all damage of that element. | |
| Recon | Primary perk | Choose an element. Using class ability triggers an explosion of that element. | |
| Superbot | Primary perk | Choose an element. Your summons, class melee, Grappling Hook and Hero Cape deal damage of that element. | |
| Engineer +1 | Primary perk | Choose an element. Increases all damage of that element and grants it an additional effect. | |
| Commando | Primary perk | Choose an element. Increases all damage of that element for each fury point. class ability and class melee deal damage of that element. | |
| Engineer | Primary perk | Choose an element. Gathering a scrap generates charges. When fully charged it increases your armor and triggers an explosion of that element when taking damage, consuming all charges. | |
| Ranger | Primary perk | Choose an element. Exiting class ability triggers an explosion of that element and increases all damage of that element. | |
| Engineer | Primary perk | Choose an element. Increases all damage of that element. Every 0.4s, deals damage of that element to all enemies nearby. | |
| Engineer | Primary perk | Choose an element. Increases all damage of that element. Your weapons also deal damage of that element. | |
| Recon | Primary perk | Increases weapons damage by 40% against enemies within 15m and class melee damage by 15%. | |
| Superbot | Primary perk | Increases weapons damage by 40% against enemies within 15m and class melee damage by 15%. | |
| Recon | Primary perk | Using class ability summons a decoy that shoots enemies, dealing 5 damage every 0.2s for 6s. | |
| Elementalist | Primary perk | Increases class ability and class melee auto-critical chance by 30% and their critical damage by 50%. | |
| Commando | Primary perk | Critical damage has 2% chance for each fury point to deal 80% increased damage. |
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