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RQ
Tier 1

Tomahawk

ThrowingAxe
Primary record sourceData table·DT_Weapons·rowThrowingAxe
Tomahawk artwork

Weapon summary

7 values
FieldValue
Damage66
Magazine4
Reload0.8s
Fire rate2/s
Range16m
Critical ratio×1.25
Damage typePhysic

Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.

Source stats

21 values
FieldValue
MagazineDT_Weapons.ThrowingAxe.AmmoInClip4
Reload durationDT_Weapons.ThrowingAxe.ReloadDuration0.8
DamageDT_PlayerSkills.PF_ThrowingAxe.Damage66
Critical ratioDT_PlayerSkills.PF_ThrowingAxe.CriticalRatio1.25
Can criticalDT_PlayerSkills.PF_ThrowingAxe.bCanCriticalYes
Damage typeDT_PlayerSkills.PF_ThrowingAxe.DamageTypePhysic
Damage-types maskDT_PlayerSkills.PF_ThrowingAxe.DamageTypes128
Fire intervalDT_PlayerSkills.PF_ThrowingAxe.Firerate0.5
Hit amountDT_PlayerSkills.PF_ThrowingAxe.HitAmount1
Burst amountDT_PlayerSkills.PF_ThrowingAxe.BurstAmount3
Burst intervalDT_PlayerSkills.PF_ThrowingAxe.BurstFirerate0.05
Area radiusDT_PlayerSkills.PF_ThrowingAxe.AreaRadius100
Area falloff ratioDT_PlayerSkills.PF_ThrowingAxe.AreaFalloffRatio0.75
Falloff start distanceDT_PlayerSkills.PF_ThrowingAxe.FalloffStartDistance3,200
RangeDT_PlayerSkills.PF_ThrowingAxe.Range10,000
Ricochet damage ratioDT_PlayerSkills.PF_ThrowingAxe.RicochetDamageRatio1
Projectile speedDT_PlayerSkills.PF_ThrowingAxe.Speed8,600
Charge durationDT_PlayerSkills.PF_ThrowingAxe.ChargeDuration1
Projectile lifetimeDT_PlayerSkills.PF_ThrowingAxe.Lifetime10
Gravity scaleDT_PlayerSkills.PF_ThrowingAxe.GravityScale3.5
Bounce amountDT_PlayerSkills.PF_ThrowingAxe.BounceAmount3