Tesla Rifle
ShockRifleDT_Weapons·rowShockRifle
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 8 |
| Magazine | 30 |
| Reload | 1.35s |
| Fire rate | 10/s |
| Range | 16m |
| Critical ratio | ×1.25 |
| Damage type | Shock |
Innate affixes
2 fixed on this weaponRollable affixes
22 compatible traits+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
CoolerCommon+20% reload speed
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
PierceCommonProjectiles pierce
SolarCommon+15% maximum energy
SurpriseCommon+10% auto-critical chance
UnstableCommon+10% damage but +10% shot energy cost
UprootCommon+15% damage against turrets
VoltCommonApplies shock 10% faster
15% chance to fire a shotgun blast
EchoRare+1 additional ricochet and +15% ricochet initial damage
ForkRareEvery 2 shots, fires 3 projectiles
OverclockingRare+25% damage above 50% energy
ScorchRare33% chance to deal burn damage and +25% damage
ShardRare33% chance to deal cryo damage and +25% damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
VolatileRareEvery 3 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
7 compatible modesFires a long-range piercing and bouncing arc.
Deploys a protective barrier.
Activate to increase firerate and reload speed for a short duration.
Fires a shotgun blast.
Fires a sticky orb that deals damage over time.
Fires a sticky explosive grenade.
Fires a long-range shot. Takedowns triggers an explosion.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
21 values| Field | Value |
|---|---|
MagazineDT_Weapons.ShockRifle.AmmoInClip | 30 |
Reload durationDT_Weapons.ShockRifle.ReloadDuration | 1.35 |
DamageDT_PlayerSkills.PF_ShockRifle.Damage | 8 |
Critical ratioDT_PlayerSkills.PF_ShockRifle.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_ShockRifle.bCanCritical | No |
Damage typeDT_PlayerSkills.PF_ShockRifle.DamageType | Shock |
Damage-types maskDT_PlayerSkills.PF_ShockRifle.DamageTypes | 32 |
Fire intervalDT_PlayerSkills.PF_ShockRifle.Firerate | 0.1 |
Hit amountDT_PlayerSkills.PF_ShockRifle.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_ShockRifle.BurstAmount | 3 |
Burst intervalDT_PlayerSkills.PF_ShockRifle.BurstFirerate | 0.05 |
Area radiusDT_PlayerSkills.PF_ShockRifle.AreaRadius | 100 |
Area falloff ratioDT_PlayerSkills.PF_ShockRifle.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_ShockRifle.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_ShockRifle.Range | 10,000 |
Ricochet amountDT_PlayerSkills.PF_ShockRifle.RicochetAmount | 1 |
Ricochet damage ratioDT_PlayerSkills.PF_ShockRifle.RicochetDamageRatio | 0.75 |
Projectile speedDT_PlayerSkills.PF_ShockRifle.Speed | 2,000 |
Charge durationDT_PlayerSkills.PF_ShockRifle.ChargeDuration | 1 |
Projectile lifetimeDT_PlayerSkills.PF_ShockRifle.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_ShockRifle.BounceAmount | 1 |