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RQ
Tier 1

Sling Gun

Slingshot
Primary record sourceData table·DT_Weapons·rowSlingshot
Sling Gun artwork

Weapon summary

7 values
FieldValue
Damage48
Magazine8
Reload1.5s
Fire rate1.82/s
Range23m
Critical ratio×1.25
Damage typeExplosion

Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.

Source stats

22 values
FieldValue
MagazineDT_Weapons.Slingshot.AmmoInClip8
Reload durationDT_Weapons.Slingshot.ReloadDuration1.5
DamageDT_PlayerSkills.PF_SlingShot.Damage48
Critical ratioDT_PlayerSkills.PF_SlingShot.CriticalRatio1.25
Can criticalDT_PlayerSkills.PF_SlingShot.bCanCriticalNo
Damage typeDT_PlayerSkills.PF_SlingShot.DamageTypeExplosion
Damage-types maskDT_PlayerSkills.PF_SlingShot.DamageTypes5
Fire intervalDT_PlayerSkills.PF_SlingShot.Firerate0.55
Hit amountDT_PlayerSkills.PF_SlingShot.HitAmount1
Burst amountDT_PlayerSkills.PF_SlingShot.BurstAmount3
Burst intervalDT_PlayerSkills.PF_SlingShot.BurstFirerate0.5
Area radiusDT_PlayerSkills.PF_SlingShot.AreaRadius200
Area falloff ratioDT_PlayerSkills.PF_SlingShot.AreaFalloffRatio0.75
Falloff start distanceDT_PlayerSkills.PF_SlingShot.FalloffStartDistance4,600
RangeDT_PlayerSkills.PF_SlingShot.Range10,000
Ricochet amountDT_PlayerSkills.PF_SlingShot.RicochetAmount1
Ricochet damage ratioDT_PlayerSkills.PF_SlingShot.RicochetDamageRatio0.75
Projectile speedDT_PlayerSkills.PF_SlingShot.Speed12,000
Charge durationDT_PlayerSkills.PF_SlingShot.ChargeDuration0.25
Projectile lifetimeDT_PlayerSkills.PF_SlingShot.Lifetime15
Gravity scaleDT_PlayerSkills.PF_SlingShot.GravityScale1.5
Bounce amountDT_PlayerSkills.PF_SlingShot.BounceAmount3