Tier 1
Sling Gun
SlingshotPrimary record sourceData table·
DT_Weapons·rowSlingshot
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 48 |
| Magazine | 8 |
| Reload | 1.5s |
| Fire rate | 1.82/s |
| Range | 23m |
| Critical ratio | ×1.25 |
| Damage type | Explosion |
Rollable affixes
23 compatible traitsBig Mag.Common
+50% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
EraserCommon+15% damage against marked enemies
FirstCommon+100% first shot auto-critical chance
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LastCommon+100% last shot damage
LivelyCommon+35% charge speed
NitroCommon+15% explosion radius
PrimeCommon+25% first shot damage
QuickloadCommon+25% reload speed
QuickloadCommon+25% reload speed
SurpriseCommon+10% auto-critical chance
ThickCommon+10% damage but -15% explosion radius
UprootCommon+15% damage against turrets
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
22 values| Field | Value |
|---|---|
MagazineDT_Weapons.Slingshot.AmmoInClip | 8 |
Reload durationDT_Weapons.Slingshot.ReloadDuration | 1.5 |
DamageDT_PlayerSkills.PF_SlingShot.Damage | 48 |
Critical ratioDT_PlayerSkills.PF_SlingShot.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_SlingShot.bCanCritical | No |
Damage typeDT_PlayerSkills.PF_SlingShot.DamageType | Explosion |
Damage-types maskDT_PlayerSkills.PF_SlingShot.DamageTypes | 5 |
Fire intervalDT_PlayerSkills.PF_SlingShot.Firerate | 0.55 |
Hit amountDT_PlayerSkills.PF_SlingShot.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_SlingShot.BurstAmount | 3 |
Burst intervalDT_PlayerSkills.PF_SlingShot.BurstFirerate | 0.5 |
Area radiusDT_PlayerSkills.PF_SlingShot.AreaRadius | 200 |
Area falloff ratioDT_PlayerSkills.PF_SlingShot.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_SlingShot.FalloffStartDistance | 4,600 |
RangeDT_PlayerSkills.PF_SlingShot.Range | 10,000 |
Ricochet amountDT_PlayerSkills.PF_SlingShot.RicochetAmount | 1 |
Ricochet damage ratioDT_PlayerSkills.PF_SlingShot.RicochetDamageRatio | 0.75 |
Projectile speedDT_PlayerSkills.PF_SlingShot.Speed | 12,000 |
Charge durationDT_PlayerSkills.PF_SlingShot.ChargeDuration | 0.25 |
Projectile lifetimeDT_PlayerSkills.PF_SlingShot.Lifetime | 15 |
Gravity scaleDT_PlayerSkills.PF_SlingShot.GravityScale | 1.5 |
Bounce amountDT_PlayerSkills.PF_SlingShot.BounceAmount | 3 |