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RQ
Tier 2

Shark Sniper

AssaultSniper
Primary record sourceData table·DT_Weapons·rowAssaultSniper
Shark Sniper artwork

Weapon summary

7 values
FieldValue
Damage98
Magazine4
Reload1.9s
Fire rate0.74/s
Range23m
Critical ratio×2
Damage typeBullet

Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.

Source stats

16 values
FieldValue
MagazineDT_Weapons.AssaultSniper.AmmoInClip4
Reload durationDT_Weapons.AssaultSniper.ReloadDuration1.9
DamageDT_PlayerSkills.PF_AssaultSniper.Damage98
Critical ratioDT_PlayerSkills.PF_AssaultSniper.CriticalRatio2
Can criticalDT_PlayerSkills.PF_AssaultSniper.bCanCriticalYes
Damage typeDT_PlayerSkills.PF_AssaultSniper.DamageTypeBullet
Damage-types maskDT_PlayerSkills.PF_AssaultSniper.DamageTypes1
Fire intervalDT_PlayerSkills.PF_AssaultSniper.Firerate1.35
Hit amountDT_PlayerSkills.PF_AssaultSniper.HitAmount1
Burst amountDT_PlayerSkills.PF_AssaultSniper.BurstAmount3
Area falloff ratioDT_PlayerSkills.PF_AssaultSniper.AreaFalloffRatio0.75
Falloff start distanceDT_PlayerSkills.PF_AssaultSniper.FalloffStartDistance4,600
RangeDT_PlayerSkills.PF_AssaultSniper.Range10,000
Ricochet damage ratioDT_PlayerSkills.PF_AssaultSniper.RicochetDamageRatio1
Projectile lifetimeDT_PlayerSkills.PF_AssaultSniper.Lifetime10
Bounce amountDT_PlayerSkills.PF_AssaultSniper.BounceAmount1

Built-in secondary fire

1 action
Secondary fireDT_PlayerSkills · row SF_AssaultSniper
Damage
Damage
0
Critical ratio
CriticalRatio
1.5
Can critical
bCanCritical
Yes
Damage type
DamageType
Bullet
Hit amount
HitAmount
1
Burst amount
BurstAmount
3
Area falloff ratio
AreaFalloffRatio
0.75
Range
Range
5,000
Ricochet damage ratio
RicochetDamageRatio
1
Projectile lifetime
Lifetime
10
Bounce amount
BounceAmount
1