Tier 2
Shark Sniper
AssaultSniperPrimary record sourceData table·
DT_Weapons·rowAssaultSniper
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 98 |
| Magazine | 4 |
| Reload | 1.9s |
| Fire rate | 0.74/s |
| Range | 23m |
| Critical ratio | ×2 |
| Damage type | Bullet |
Rollable affixes
24 compatible traitsBig Mag.Common
+50% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
DeftCommon+25% critical damage while scoping
EraserCommon+15% damage against marked enemies
FirstCommon+100% first shot auto-critical chance
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LastCommon+100% last shot damage
PierceCommonProjectiles pierce
PrimeCommon+25% first shot damage
QuickloadCommon+25% reload speed
QuickloadCommon+25% reload speed
SharpCommon+15% critical damage
SurpriseCommon+10% auto-critical chance
UprootCommon+15% damage against turrets
Alt-fire modes
1 compatible modesRaw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
16 values| Field | Value |
|---|---|
MagazineDT_Weapons.AssaultSniper.AmmoInClip | 4 |
Reload durationDT_Weapons.AssaultSniper.ReloadDuration | 1.9 |
DamageDT_PlayerSkills.PF_AssaultSniper.Damage | 98 |
Critical ratioDT_PlayerSkills.PF_AssaultSniper.CriticalRatio | 2 |
Can criticalDT_PlayerSkills.PF_AssaultSniper.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_AssaultSniper.DamageType | Bullet |
Damage-types maskDT_PlayerSkills.PF_AssaultSniper.DamageTypes | 1 |
Fire intervalDT_PlayerSkills.PF_AssaultSniper.Firerate | 1.35 |
Hit amountDT_PlayerSkills.PF_AssaultSniper.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_AssaultSniper.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_AssaultSniper.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_AssaultSniper.FalloffStartDistance | 4,600 |
RangeDT_PlayerSkills.PF_AssaultSniper.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_AssaultSniper.RicochetDamageRatio | 1 |
Projectile lifetimeDT_PlayerSkills.PF_AssaultSniper.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_AssaultSniper.BounceAmount | 1 |
Built-in secondary fire
1 actionSecondary fireDT_PlayerSkills · row SF_AssaultSniper
- Damage
- 0
- Critical ratio
- 1.5
- Can critical
- Yes
- Damage type
- Bullet
- Hit amount
- 1
- Burst amount
- 3
- Area falloff ratio
- 0.75
- Range
- 5,000
- Ricochet damage ratio
- 1
- Projectile lifetime
- 10
- Bounce amount
- 1
DamageCriticalRatiobCanCriticalDamageTypeHitAmountBurstAmountAreaFalloffRatioRangeRicochetDamageRatioLifetimeBounceAmount