Scout Sniper
JunkSniperDT_Weapons·rowJunkSniper
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 60 |
| Magazine | 6 |
| Reload | 1.55s |
| Fire rate | 1.18/s |
| Range | 23m |
| Critical ratio | ×2.5 |
| Damage type | Bullet |
Rollable affixes
25 compatible traits+50% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
DeftCommon+25% critical damage while scoping
EraserCommon+15% damage against marked enemies
FirstCommon+100% first shot auto-critical chance
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LastCommon+100% last shot damage
PierceCommonProjectiles pierce
PrimeCommon+25% first shot damage
QuickloadCommon+25% reload speed
QuickloadCommon+25% reload speed
SharpCommon+15% critical damage
SurpriseCommon+10% auto-critical chance
UprootCommon+15% damage against turrets
+30% critical damage after dealing critical damage
BurnRareDeals burn damage
CryoRareDeals cryo damage
ExplosiveRareProjectiles are explosive
FreewheelRare15% chance to fire twice
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
Alt-fire modes
1 compatible modesRaw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
16 values| Field | Value |
|---|---|
MagazineDT_Weapons.JunkSniper.AmmoInClip | 6 |
Reload durationDT_Weapons.JunkSniper.ReloadDuration | 1.55 |
DamageDT_PlayerSkills.PF_JunkSniper.Damage | 60 |
Critical ratioDT_PlayerSkills.PF_JunkSniper.CriticalRatio | 2.5 |
Can criticalDT_PlayerSkills.PF_JunkSniper.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_JunkSniper.DamageType | Bullet |
Damage-types maskDT_PlayerSkills.PF_JunkSniper.DamageTypes | 1 |
Fire intervalDT_PlayerSkills.PF_JunkSniper.Firerate | 0.85 |
Hit amountDT_PlayerSkills.PF_JunkSniper.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_JunkSniper.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_JunkSniper.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_JunkSniper.FalloffStartDistance | 4,600 |
RangeDT_PlayerSkills.PF_JunkSniper.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_JunkSniper.RicochetDamageRatio | 1 |
Projectile lifetimeDT_PlayerSkills.PF_JunkSniper.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_JunkSniper.BounceAmount | 1 |
Built-in secondary fire
1 actionSecondary fireDT_PlayerSkills · row SF_JunkSniper
- Damage
- 0
- Critical ratio
- 1.5
- Can critical
- Yes
- Damage type
- Bullet
- Hit amount
- 1
- Burst amount
- 3
- Area falloff ratio
- 0.75
- Ricochet damage ratio
- 1
- Projectile lifetime
- 10
- Bounce amount
- 1
DamageCriticalRatiobCanCriticalDamageTypeHitAmountBurstAmountAreaFalloffRatioRicochetDamageRatioLifetimeBounceAmount