Rhino LMG
LightMachineGunDT_Weapons·rowLightMachineGun
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 15.5 |
| Magazine | 50 |
| Reload | 1.85s |
| Fire rate | 10/s |
| Range | 16m |
| Critical ratio | ×1.25 |
| Damage type | Bullet |
Innate affixes
1 fixed on this weaponRollable affixes
27 compatible traits+8% armor while in hand
Big Mag.Common+25% magazine size
Big Mag.Common+25% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
CarbonCommon-15% heavy movement speed penalty
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
NeatCommon+25% accuracy and +25% range
PierceCommonProjectiles pierce
QuickloadCommon+25% reload speed
QuickloadCommon+25% reload speed
SharpCommon+15% critical damage
SurpriseCommon+10% auto-critical chance
UprootCommon+15% damage against turrets
15% chance to fire a shotgun blast
BurnRareDeals burn damage
CryoRareDeals cryo damage
ForkRareEvery 2 shots, fires 3 projectiles
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
VolatileRareEvery 3 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
6 compatible modesDeploys a protective barrier.
Activate to increase firerate and reload speed for a short duration.
Fires a shotgun blast.
Fires an explosive missile.
Fires an explosive marking shot.
Fires a long-range shot. Takedowns triggers an explosion.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
16 values| Field | Value |
|---|---|
MagazineDT_Weapons.LightMachineGun.AmmoInClip | 50 |
Reload durationDT_Weapons.LightMachineGun.ReloadDuration | 1.85 |
DamageDT_PlayerSkills.PF_LightMachineGun.Damage | 15.5 |
Critical ratioDT_PlayerSkills.PF_LightMachineGun.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_LightMachineGun.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_LightMachineGun.DamageType | Bullet |
Damage-types maskDT_PlayerSkills.PF_LightMachineGun.DamageTypes | 1 |
Fire intervalDT_PlayerSkills.PF_LightMachineGun.Firerate | 0.1 |
Hit amountDT_PlayerSkills.PF_LightMachineGun.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_LightMachineGun.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_LightMachineGun.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_LightMachineGun.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_LightMachineGun.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_LightMachineGun.RicochetDamageRatio | 1 |
Projectile lifetimeDT_PlayerSkills.PF_LightMachineGun.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_LightMachineGun.BounceAmount | 1 |