Raptor SMG
AssaultMPDT_Weapons·rowAssaultMP
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 10.5 |
| Magazine | 30 |
| Reload | 1.55s |
| Fire rate | 11.11/s |
| Range | 12m |
| Critical ratio | ×1.5 |
| Damage type | Bullet |
Innate affixes
1 fixed on this weaponRollable affixes
26 compatible traits+25% magazine size
Big Mag.Common+25% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
NeatCommon+25% accuracy and +25% range
PierceCommonProjectiles pierce
QuickloadCommon+25% reload speed
QuickloadCommon+25% reload speed
SharpCommon+15% critical damage
SurpriseCommon+10% auto-critical chance
UprootCommon+15% damage against turrets
15% chance to fire a shotgun blast
BullseyeRare+30% critical damage after dealing critical damage
BurnRareDeals burn damage
CryoRareDeals cryo damage
ForkRareEvery 2 shots, fires 3 projectiles
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
VolatileRareEvery 3 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
8 compatible modesDeploys a protective barrier.
Activate to increase firerate and reload speed for a short duration.
Fires a shotgun blast.
Performs a melee attack. +3 healing-cell on takedown
Fires an explosive missile.
Triggers an explosion that propels you into the air.
Fires an explosive marking shot.
Fires a long-range shot. Takedowns triggers an explosion.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
16 values| Field | Value |
|---|---|
MagazineDT_Weapons.AssaultMP.AmmoInClip | 30 |
Reload durationDT_Weapons.AssaultMP.ReloadDuration | 1.55 |
DamageDT_PlayerSkills.PF_AssaultMP.Damage | 10.5 |
Critical ratioDT_PlayerSkills.PF_AssaultMP.CriticalRatio | 1.5 |
Can criticalDT_PlayerSkills.PF_AssaultMP.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_AssaultMP.DamageType | Bullet |
Damage-types maskDT_PlayerSkills.PF_AssaultMP.DamageTypes | 1 |
Fire intervalDT_PlayerSkills.PF_AssaultMP.Firerate | 0.09 |
Hit amountDT_PlayerSkills.PF_AssaultMP.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_AssaultMP.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_AssaultMP.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_AssaultMP.FalloffStartDistance | 2,400 |
RangeDT_PlayerSkills.PF_AssaultMP.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_AssaultMP.RicochetDamageRatio | 1 |
Projectile lifetimeDT_PlayerSkills.PF_AssaultMP.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_AssaultMP.BounceAmount | 1 |