Meteor Cannon
BallGunDT_Weapons·rowBallGun
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 105 |
| Magazine | 200 |
| Reload | 2.25s |
| Fire rate | 2/s |
| Range | 16m |
| Critical ratio | ×1.1 |
| Damage type | Laser |
Innate affixes
2 fixed on this weaponRollable affixes
22 compatible traits+8% armor while in hand
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
CadenceCommon+10% firerate
CarbonCommon-15% heavy movement speed penalty
CoolerCommon+20% reload speed
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LivelyCommon+35% charge speed
NeatCommon+25% accuracy and +25% range
PunctureCommon+75% damage to each enemy pierced
SolarCommon+15% maximum energy
SurpriseCommon+10% auto-critical chance
UnstableCommon+10% damage but +10% shot energy cost
UprootCommon+15% damage against turrets
Alt-fire modes
6 compatible modesFires a long-range piercing and bouncing arc.
Deploys a protective barrier.
Fires a shotgun blast.
Fires an explosive marking shot.
Fires a sticky explosive grenade.
Fires a long-range shot. Takedowns triggers an explosion.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
18 values| Field | Value |
|---|---|
MagazineDT_Weapons.BallGun.AmmoInClip | 200 |
Reload durationDT_Weapons.BallGun.ReloadDuration | 2.25 |
DamageDT_PlayerSkills.PF_BallGun.Damage | 105 |
Critical ratioDT_PlayerSkills.PF_BallGun.CriticalRatio | 1.1 |
Can criticalDT_PlayerSkills.PF_BallGun.bCanCritical | No |
Damage typeDT_PlayerSkills.PF_BallGun.DamageType | Laser |
Damage-types maskDT_PlayerSkills.PF_BallGun.DamageTypes | 2 |
Fire intervalDT_PlayerSkills.PF_BallGun.Firerate | 0.5 |
Hit amountDT_PlayerSkills.PF_BallGun.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_BallGun.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_BallGun.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_BallGun.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_BallGun.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_BallGun.RicochetDamageRatio | 1 |
Projectile speedDT_PlayerSkills.PF_BallGun.Speed | 9,000 |
Charge durationDT_PlayerSkills.PF_BallGun.ChargeDuration | 0.4 |
Projectile lifetimeDT_PlayerSkills.PF_BallGun.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_BallGun.BounceAmount | 5 |