Kangaroo Sentry
AssaultSentryDT_Weapons·rowAssaultSentry
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 20 |
| Magazine | 25 |
| Reload | 2s |
| Fire rate | 5/s |
| Range | 16m |
| Critical ratio | ×1.25 |
| Damage type | Bullet |
Innate affixes
1 fixed on this weaponRollable affixes
30 compatible traits+8% armor while in hand
Big Mag.Common+25% magazine size
Big Mag.Common+25% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
CarbonCommon-15% heavy movement speed penalty
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LeaderCommon+15% summons damage while in hand
LoadedCommon+1 alt-fire charge
NeatCommon+25% accuracy and +25% range
PierceCommonProjectiles pierce
QuickloadCommon+25% reload speed
QuickloadCommon+25% reload speed
SharpCommon+15% critical damage
SurpriseCommon+10% auto-critical chance
UprootCommon+15% damage against turrets
15% chance to fire a shotgun blast
BurnRareDeals burn damage
CryoRareDeals cryo damage
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
TurboRare-25% alt-fire cooldown
TurboRare-20% alt-fire cooldown
VolatileRareEvery 2 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
2 compatible modesRaw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
19 values| Field | Value |
|---|---|
MagazineDT_Weapons.AssaultSentry.AmmoInClip | 25 |
Reload durationDT_Weapons.AssaultSentry.ReloadDuration | 2 |
DamageDT_PlayerSkills.PF_AssaultSentry.Damage | 20 |
Critical ratioDT_PlayerSkills.PF_AssaultSentry.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_AssaultSentry.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_AssaultSentry.DamageType | Bullet |
Damage-types maskDT_PlayerSkills.PF_AssaultSentry.DamageTypes | 1 |
Fire intervalDT_PlayerSkills.PF_AssaultSentry.Firerate | 0.2 |
Hit amountDT_PlayerSkills.PF_AssaultSentry.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_AssaultSentry.BurstAmount | 3 |
Burst intervalDT_PlayerSkills.PF_AssaultSentry.BurstFirerate | 0.05 |
Area radiusDT_PlayerSkills.PF_AssaultSentry.AreaRadius | 175 |
Area falloff ratioDT_PlayerSkills.PF_AssaultSentry.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_AssaultSentry.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_AssaultSentry.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_AssaultSentry.RicochetDamageRatio | 1 |
Charge durationDT_PlayerSkills.PF_AssaultSentry.ChargeDuration | 0.15 |
Projectile lifetimeDT_PlayerSkills.PF_AssaultSentry.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_AssaultSentry.BounceAmount | 1 |
Built-in secondary fire
1 actionSecondary fireDT_PlayerSkills · row SF_AssaultSentry
- Damage
- 10
- Critical ratio
- 1.5
- Can critical
- Yes
- Damage type
- Bullet
- Fire interval
- 0.2
- Hit amount
- 1
- Burst amount
- 3
- Burst interval
- 0.05
- Area radius
- 100
- Area falloff ratio
- 0.75
- Falloff start distance
- 1,500
- Range
- 10,000
- Ricochet damage ratio
- 1
- Projectile speed
- 2,000
- Charge duration
- 1
- Skill cooldown
- 8
- Projectile lifetime
- 10
- Bounce amount
- 1
DamageCriticalRatiobCanCriticalDamageTypeFirerateHitAmountBurstAmountBurstFirerateAreaRadiusAreaFalloffRatioFalloffStartDistanceRangeRicochetDamageRatioSpeedChargeDurationSkillCooldownLifetimeBounceAmount