Junk Rifle
JunkRifleDT_Weapons·rowJunkRifle
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 13 |
| Magazine | 30 |
| Reload | 1.55s |
| Fire rate | 10/s |
| Range | 16m |
| Critical ratio | ×1.5 |
| Damage type | Bullet |
Rollable affixes
29 compatible traits+25% magazine size
Big Mag.Common+25% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LoadedCommon+1 alt-fire charge
NeatCommon+25% accuracy and +25% range
PierceCommonProjectiles pierce
QuickloadCommon+25% reload speed
QuickloadCommon+25% reload speed
SharpCommon+15% critical damage
SurpriseCommon+10% auto-critical chance
TrickCommon+20% alt-fire damage
UprootCommon+15% damage against turrets
15% chance to fire a shotgun blast
BurnRareDeals burn damage
CryoRareDeals cryo damage
ForkRareEvery 2 shots, fires 3 projectiles
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
TurboRare-25% alt-fire cooldown
TurboRare-20% alt-fire cooldown
VolatileRareEvery 3 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
16 values| Field | Value |
|---|---|
MagazineDT_Weapons.JunkRifle.AmmoInClip | 30 |
Reload durationDT_Weapons.JunkRifle.ReloadDuration | 1.55 |
DamageDT_PlayerSkills.PF_JunkRifle.Damage | 13 |
Critical ratioDT_PlayerSkills.PF_JunkRifle.CriticalRatio | 1.5 |
Can criticalDT_PlayerSkills.PF_JunkRifle.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_JunkRifle.DamageType | Bullet |
Damage-types maskDT_PlayerSkills.PF_JunkRifle.DamageTypes | 1 |
Fire intervalDT_PlayerSkills.PF_JunkRifle.Firerate | 0.1 |
Hit amountDT_PlayerSkills.PF_JunkRifle.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_JunkRifle.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_JunkRifle.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_JunkRifle.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_JunkRifle.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_JunkRifle.RicochetDamageRatio | 1 |
Projectile lifetimeDT_PlayerSkills.PF_JunkRifle.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_JunkRifle.BounceAmount | 1 |
Built-in secondary fire
1 actionSecondary fireDT_PlayerSkills · row SF_JunkRifle
- Damage
- 64
- Critical ratio
- 1.5
- Can critical
- No
- Damage type
- Explosion
- Damage-types mask
- 4
- Fire interval
- 0.4
- Hit amount
- 1
- Burst amount
- 3
- Area radius
- 320
- Area falloff ratio
- 0.75
- Range
- 10,000
- Ricochet damage ratio
- 1
- Projectile speed
- 4,250
- Skill cooldown
- 6
- Projectile lifetime
- 10
- Gravity scale
- 2
- Bounce amount
- 3
DamageCriticalRatiobCanCriticalDamageTypeDamageTypesFirerateHitAmountBurstAmountAreaRadiusAreaFalloffRatioRangeRicochetDamageRatioSpeedSkillCooldownLifetimeGravityScaleBounceAmount