Junk Beam
JunkBeamDT_Weapons·rowJunkBeam
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 8.5 |
| Magazine | 100 |
| Reload | 1.9s |
| Fire rate | 15.38/s |
| Range | 16m |
| Critical ratio | ×1.25 |
| Damage type | Laser |
Innate affixes
2 fixed on this weaponRollable affixes
21 compatible traits+8% armor while in hand
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
CadenceCommon+10% firerate
CarbonCommon-15% heavy movement speed penalty
CoolerCommon+20% reload speed
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
PierceCommonProjectiles pierce
SharpCommon+15% critical damage
SolarCommon+15% maximum energy
SurpriseCommon+10% auto-critical chance
UnstableCommon+10% damage but +10% shot energy cost
UprootCommon+15% damage against turrets
Alt-fire modes
7 compatible modesFires a long-range piercing and bouncing arc.
Deploys a protective barrier.
Activate to increase firerate and reload speed for a short duration.
Fires a shotgun blast.
Fires a sticky orb that deals damage over time.
Fires a sticky explosive grenade.
Fires a long-range shot. Takedowns triggers an explosion.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
16 values| Field | Value |
|---|---|
MagazineDT_Weapons.JunkBeam.AmmoInClip | 100 |
Reload durationDT_Weapons.JunkBeam.ReloadDuration | 1.9 |
DamageDT_PlayerSkills.PF_JunkBeam.Damage | 8.5 |
Critical ratioDT_PlayerSkills.PF_JunkBeam.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_JunkBeam.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_JunkBeam.DamageType | Laser |
Damage-types maskDT_PlayerSkills.PF_JunkBeam.DamageTypes | 2 |
Fire intervalDT_PlayerSkills.PF_JunkBeam.Firerate | 0.065 |
Hit amountDT_PlayerSkills.PF_JunkBeam.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_JunkBeam.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_JunkBeam.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_JunkBeam.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_JunkBeam.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_JunkBeam.RicochetDamageRatio | 1 |
Projectile lifetimeDT_PlayerSkills.PF_JunkBeam.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_JunkBeam.BounceAmount | 1 |