Junk Arquebus
JunkArquebusDT_Weapons·rowJunkArquebus
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 40 |
| Magazine | 100 |
| Reload | 1.9s |
| Fire rate | 2.63/s |
| Range | 23m |
| Critical ratio | ×2 |
| Damage type | Laser |
Rollable affixes
26 compatible traits+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
CoolerCommon+20% reload speed
DeftCommon+25% critical damage while scoping
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
PierceCommonProjectiles pierce
PrimeCommon+25% first shot damage
SharpCommon+15% critical damage
SolarCommon+15% maximum energy
SurpriseCommon+10% auto-critical chance
UprootCommon+15% damage against turrets
+30% firerate for 2s after dealing critical damage
BullseyeRare+30% critical damage after dealing critical damage
BurnRareDeals burn damage
CryoRareDeals cryo damage
FreewheelRare15% chance to fire twice
OverclockingRare+25% damage above 50% energy
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
VolatileRareEvery 2 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
1 compatible modesRaw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
17 values| Field | Value |
|---|---|
MagazineDT_Weapons.JunkArquebus.AmmoInClip | 100 |
Reload durationDT_Weapons.JunkArquebus.ReloadDuration | 1.9 |
DamageDT_PlayerSkills.PF_JunkArquebus.Damage | 40 |
Critical ratioDT_PlayerSkills.PF_JunkArquebus.CriticalRatio | 2 |
Can criticalDT_PlayerSkills.PF_JunkArquebus.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_JunkArquebus.DamageType | Laser |
Damage-types maskDT_PlayerSkills.PF_JunkArquebus.DamageTypes | 2 |
Fire intervalDT_PlayerSkills.PF_JunkArquebus.Firerate | 0.38 |
Hit amountDT_PlayerSkills.PF_JunkArquebus.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_JunkArquebus.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_JunkArquebus.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_JunkArquebus.FalloffStartDistance | 4,600 |
RangeDT_PlayerSkills.PF_JunkArquebus.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_JunkArquebus.RicochetDamageRatio | 1 |
Projectile speedDT_PlayerSkills.PF_JunkArquebus.Speed | 15,000 |
Projectile lifetimeDT_PlayerSkills.PF_JunkArquebus.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_JunkArquebus.BounceAmount | 1 |
Built-in secondary fire
1 actionSecondary fireDT_PlayerSkills · row SF_JunkArquebus
- Damage
- 0
- Critical ratio
- 1.5
- Can critical
- Yes
- Damage type
- Bullet
- Burst amount
- 3
- Area falloff ratio
- 0.75
- Range
- 5,000
- Ricochet damage ratio
- 1
- Projectile lifetime
- 10
- Bounce amount
- 1
DamageCriticalRatiobCanCriticalDamageTypeBurstAmountAreaFalloffRatioRangeRicochetDamageRatioLifetimeBounceAmount