Tier 2
Ionic Palms
MageHandPrimary record sourceData table·
DT_Weapons·rowMageHand
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 23 |
| Magazine | 50 |
| Reload | 1.35s |
| Fire rate | 5/s |
| Range | 12m |
| Critical ratio | ×1.1 |
| Damage type | Laser |
Innate affixes
2 fixed on this weaponRollable affixes
23 compatible traitsBig-GameCommon
+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
CadenceCommon+10% firerate
CoolerCommon+20% reload speed
EraserCommon+15% damage against marked enemies
HasteCommon+8% movement speed while in hand
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
SolarCommon+15% maximum energy
SpeedCommon+8% movement speed while in hand
SurpriseCommon+10% auto-critical chance
UnstableCommon+10% damage but +10% shot energy cost
UprootCommon+15% damage against turrets
BuckshotRare
15% chance to fire a shotgun blast
BurnRareDeals burn damage
CryoRareDeals cryo damage
FreewheelRare15% chance to fire twice
LuckyRare+20% auto-critical chance
OverclockingRare+25% damage above 50% energy
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
VolatileRareEvery 3 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
19 values| Field | Value |
|---|---|
MagazineDT_Weapons.MageHand.AmmoInClip | 50 |
Reload durationDT_Weapons.MageHand.ReloadDuration | 1.35 |
DamageDT_PlayerSkills.PF_MageHand.Damage | 23 |
Critical ratioDT_PlayerSkills.PF_MageHand.CriticalRatio | 1.1 |
Can criticalDT_PlayerSkills.PF_MageHand.bCanCritical | No |
Damage typeDT_PlayerSkills.PF_MageHand.DamageType | Laser |
Damage-types maskDT_PlayerSkills.PF_MageHand.DamageTypes | 2 |
Fire intervalDT_PlayerSkills.PF_MageHand.Firerate | 0.2 |
Hit amountDT_PlayerSkills.PF_MageHand.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_MageHand.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_MageHand.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_MageHand.FalloffStartDistance | 2,400 |
RangeDT_PlayerSkills.PF_MageHand.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_MageHand.RicochetDamageRatio | 1 |
Projectile speedDT_PlayerSkills.PF_MageHand.Speed | 4,000 |
Charge durationDT_PlayerSkills.PF_MageHand.ChargeDuration | 0.55 |
Projectile lifetimeDT_PlayerSkills.PF_MageHand.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_MageHand.BounceAmount | 3 |
HomingDT_PlayerSkills.PF_MageHand.bHoming | Yes |