Igniter Gun
FireGunDT_Weapons·rowFireGun
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 15 |
| Magazine | 0 |
| Reload | 1s |
| Fire rate | 5.26/s |
| Range | 12m |
| Critical ratio | ×1.25 |
| Damage type | Burn |
Innate affixes
2 fixed on this weaponRollable affixes
23 compatible traits+15% damage against elites, goliaths and bosses
BlazeCommon+15% additional burn damage over time
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
CoolerCommon+20% reload speed
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
MagmaCommonNow applies impact
SolarCommon+15% maximum energy
SurpriseCommon+10% auto-critical chance
UnstableCommon+10% damage but +10% shot energy cost
UprootCommon+15% damage against turrets
15% chance to fire a shotgun blast
ForkRareEvery 2 shots, fires 3 projectiles
FreewheelRare15% chance to fire twice
LuckyRare+20% auto-critical chance
OverclockingRare+25% damage above 50% energy
RicochetRare25% chance to ricochet dealing 75% damage
ShardRare33% chance to deal cryo damage and +25% damage
ThunderRare33% chance to deal shock damage and +25% damage
VolatileRareEvery 3 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
6 compatible modesFires a long-range piercing and bouncing arc.
Activate to increase firerate and reload speed for a short duration.
Fires a shotgun blast.
Fires a sticky orb that deals damage over time.
Fires a sticky explosive grenade.
Fires a long-range shot. Takedowns triggers an explosion.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
21 values| Field | Value |
|---|---|
MagazineDT_Weapons.FireGun.AmmoInClip | 0 |
Reload durationDT_Weapons.FireGun.ReloadDuration | 1 |
DamageDT_PlayerSkills.PF_FireGun.Damage | 15 |
Critical ratioDT_PlayerSkills.PF_FireGun.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_FireGun.bCanCritical | No |
Damage typeDT_PlayerSkills.PF_FireGun.DamageType | Burn |
Damage-types maskDT_PlayerSkills.PF_FireGun.DamageTypes | 16 |
Fire intervalDT_PlayerSkills.PF_FireGun.Firerate | 0.19 |
Hit amountDT_PlayerSkills.PF_FireGun.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_FireGun.BurstAmount | 2 |
Burst intervalDT_PlayerSkills.PF_FireGun.BurstFirerate | 0.08 |
Area radiusDT_PlayerSkills.PF_FireGun.AreaRadius | 400 |
Area falloff ratioDT_PlayerSkills.PF_FireGun.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_FireGun.FalloffStartDistance | 2,400 |
RangeDT_PlayerSkills.PF_FireGun.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_FireGun.RicochetDamageRatio | 1 |
Projectile speedDT_PlayerSkills.PF_FireGun.Speed | 4,600 |
Charge durationDT_PlayerSkills.PF_FireGun.ChargeDuration | 0.75 |
Projectile lifetimeDT_PlayerSkills.PF_FireGun.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_FireGun.BounceAmount | 3 |
HomingDT_PlayerSkills.PF_FireGun.bHoming | Yes |