Hurricane Rifle
BlastRifleDT_Weapons·rowBlastRifle
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 11 |
| Magazine | 30 |
| Reload | 1.55s |
| Fire rate | 11.36/s |
| Range | 16m |
| Critical ratio | ×1.25 |
| Damage type | Laser |
Innate affixes
2 fixed on this weaponRollable affixes
25 compatible traits+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
CadenceCommon+10% firerate
CoolerCommon+20% reload speed
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
NeatCommon+25% accuracy and +25% range
OverclockingCommon+25% damage above 50% energy
PierceCommonProjectiles pierce
SharpCommon+15% critical damage
SolarCommon+15% maximum energy
SurpriseCommon+10% auto-critical chance
UnstableCommon+10% damage but +10% shot energy cost
UprootCommon+15% damage against turrets
15% chance to fire a shotgun blast
BullseyeRare+30% critical damage after dealing critical damage
BurnRareDeals burn damage
CryoRareDeals cryo damage
ForkRareEvery 2 shots, fires 3 projectiles
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
VolatileRareEvery 3 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
10 compatible modesFires a long-range piercing and bouncing arc.
Deploys a protective barrier.
Activate to increase firerate and reload speed for a short duration.
Fires a shotgun blast.
Performs a melee attack. +3 healing-cell on takedown
Fires a sticky orb that deals damage over time.
Triggers an explosion that propels you into the air.
Fires an explosive marking shot.
Fires a sticky explosive grenade.
Fires a long-range shot. Takedowns triggers an explosion.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
17 values| Field | Value |
|---|---|
MagazineDT_Weapons.BlastRifle.AmmoInClip | 30 |
Reload durationDT_Weapons.BlastRifle.ReloadDuration | 1.55 |
DamageDT_PlayerSkills.PF_BlastRifle.Damage | 11 |
Critical ratioDT_PlayerSkills.PF_BlastRifle.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_BlastRifle.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_BlastRifle.DamageType | Laser |
Damage-types maskDT_PlayerSkills.PF_BlastRifle.DamageTypes | 2 |
Fire intervalDT_PlayerSkills.PF_BlastRifle.Firerate | 0.088 |
Hit amountDT_PlayerSkills.PF_BlastRifle.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_BlastRifle.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_BlastRifle.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_BlastRifle.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_BlastRifle.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_BlastRifle.RicochetDamageRatio | 1 |
Projectile speedDT_PlayerSkills.PF_BlastRifle.Speed | 9,000 |
Projectile lifetimeDT_PlayerSkills.PF_BlastRifle.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_BlastRifle.BounceAmount | 3 |