Gorilla Bolter
BolterDT_Weapons·rowBolter
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 44 |
| Magazine | 20 |
| Reload | 1.55s |
| Fire rate | 3.03/s |
| Range | 12m |
| Critical ratio | ×1.5 |
| Damage type | Explosion |
Innate affixes
1 fixed on this weaponRollable affixes
28 compatible traits+25% magazine size
Big Mag.Common+25% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
CadenceCommon+10% firerate
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LastCommon+100% last shot damage
NitroCommon+15% explosion radius
PrimeCommon+25% first shot damage
QuickloadCommon+25% reload speed
QuickloadCommon+25% reload speed
SharpCommon+15% critical damage
SurpriseCommon+10% auto-critical chance
ThickCommon+10% damage but -15% explosion radius
UprootCommon+15% damage against turrets
+30% firerate for 2s after dealing critical damage
BuckshotRare15% chance to fire a shotgun blast
BullseyeRare+30% critical damage after dealing critical damage
BurnRareDeals burn damage
CryoRareDeals cryo damage
FreewheelRare15% chance to fire twice
LuckyRare+20% auto-critical chance
MegaboomRare26% chance to trigger a bigger explosion
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
8 compatible modesDeploys a protective barrier.
Activate to increase firerate and reload speed for a short duration.
Fires a shotgun blast.
Performs a melee attack. +3 healing-cell on takedown
Scope and charge to increase the next shot damage.
Triggers an explosion that propels you into the air.
Fires an explosive marking shot.
Fires several shots in a quick succession.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
17 values| Field | Value |
|---|---|
MagazineDT_Weapons.Bolter.AmmoInClip | 20 |
Reload durationDT_Weapons.Bolter.ReloadDuration | 1.55 |
DamageDT_PlayerSkills.PF_Bolter.Damage | 44 |
Critical ratioDT_PlayerSkills.PF_Bolter.CriticalRatio | 1.5 |
Can criticalDT_PlayerSkills.PF_Bolter.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_Bolter.DamageType | Explosion |
Damage-types maskDT_PlayerSkills.PF_Bolter.DamageTypes | 4 |
Fire intervalDT_PlayerSkills.PF_Bolter.Firerate | 0.33 |
Hit amountDT_PlayerSkills.PF_Bolter.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_Bolter.BurstAmount | 3 |
Area radiusDT_PlayerSkills.PF_Bolter.AreaRadius | 160 |
Area falloff ratioDT_PlayerSkills.PF_Bolter.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_Bolter.FalloffStartDistance | 2,400 |
RangeDT_PlayerSkills.PF_Bolter.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_Bolter.RicochetDamageRatio | 1 |
Projectile lifetimeDT_PlayerSkills.PF_Bolter.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_Bolter.BounceAmount | 1 |