Tier 2
Gauss Rifle
ChargeLaserPrimary record sourceData table·
DT_Weapons·rowChargeLaser
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 82 |
| Magazine | 30 |
| Reload | 1.35s |
| Fire rate | 3.33/s |
| Range | 23m |
| Critical ratio | ×1.5 |
| Damage type | Laser |
Innate affixes
1 fixed on this weaponRollable affixes
21 compatible traitsBig-GameCommon
+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
CoolerCommon+20% reload speed
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LivelyCommon+35% charge speed
PunctureCommon+75% damage to each enemy pierced
SharpCommon+15% critical damage
SolarCommon+15% maximum energy
SurpriseCommon+10% auto-critical chance
UnstableCommon+10% damage but +10% shot energy cost
UprootCommon+15% damage against turrets
BullseyeRare
+30% critical damage after dealing critical damage
BurnRareDeals burn damage
CryoRareDeals cryo damage
ForkRareEvery 3 shots, fires 3 projectiles
OverclockingRare+25% damage above 50% energy
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
20 values| Field | Value |
|---|---|
MagazineDT_Weapons.ChargeLaser.AmmoInClip | 30 |
Reload durationDT_Weapons.ChargeLaser.ReloadDuration | 1.35 |
DamageDT_PlayerSkills.PF_ChargeLaser.Damage | 82 |
Critical ratioDT_PlayerSkills.PF_ChargeLaser.CriticalRatio | 1.5 |
Can criticalDT_PlayerSkills.PF_ChargeLaser.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_ChargeLaser.DamageType | Laser |
Damage-types maskDT_PlayerSkills.PF_ChargeLaser.DamageTypes | 2 |
Fire intervalDT_PlayerSkills.PF_ChargeLaser.Firerate | 0.3 |
Hit amountDT_PlayerSkills.PF_ChargeLaser.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_ChargeLaser.BurstAmount | 3 |
Burst intervalDT_PlayerSkills.PF_ChargeLaser.BurstFirerate | 0.05 |
Area radiusDT_PlayerSkills.PF_ChargeLaser.AreaRadius | 100 |
Area falloff ratioDT_PlayerSkills.PF_ChargeLaser.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_ChargeLaser.FalloffStartDistance | 4,600 |
RangeDT_PlayerSkills.PF_ChargeLaser.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_ChargeLaser.RicochetDamageRatio | 1 |
Projectile speedDT_PlayerSkills.PF_ChargeLaser.Speed | 2,000 |
Charge durationDT_PlayerSkills.PF_ChargeLaser.ChargeDuration | 0.5 |
Projectile lifetimeDT_PlayerSkills.PF_ChargeLaser.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_ChargeLaser.BounceAmount | 1 |