Tier 1
Fox Gun
HandGunPrimary record sourceData table·
DT_Weapons·rowHandGun
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 16 |
| Magazine | 12 |
| Reload | 1s |
| Fire rate | 5/s |
| Range | 12m |
| Critical ratio | ×1.5 |
| Damage type | Bullet |
Innate affixes
1 fixed on this weaponAlt-fire modes
1 compatible modesRaw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
20 values| Field | Value |
|---|---|
MagazineDT_Weapons.HandGun.AmmoInClip | 12 |
Reload durationDT_Weapons.HandGun.ReloadDuration | 1 |
DamageDT_PlayerSkills.PF_Handgun.Damage | 16 |
Critical ratioDT_PlayerSkills.PF_Handgun.CriticalRatio | 1.5 |
Can criticalDT_PlayerSkills.PF_Handgun.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_Handgun.DamageType | Bullet |
Damage-types maskDT_PlayerSkills.PF_Handgun.DamageTypes | 1 |
Fire intervalDT_PlayerSkills.PF_Handgun.Firerate | 0.2 |
Hit amountDT_PlayerSkills.PF_Handgun.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_Handgun.BurstAmount | 3 |
Burst intervalDT_PlayerSkills.PF_Handgun.BurstFirerate | 0.05 |
Area radiusDT_PlayerSkills.PF_Handgun.AreaRadius | 400 |
Area falloff ratioDT_PlayerSkills.PF_Handgun.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_Handgun.FalloffStartDistance | 2,400 |
RangeDT_PlayerSkills.PF_Handgun.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_Handgun.RicochetDamageRatio | 1 |
Projectile speedDT_PlayerSkills.PF_Handgun.Speed | 1,500 |
Projectile lifetimeDT_PlayerSkills.PF_Handgun.Lifetime | 10 |
Gravity scaleDT_PlayerSkills.PF_Handgun.GravityScale | 0.8 |
Bounce amountDT_PlayerSkills.PF_Handgun.BounceAmount | 3 |