Cyclone Rifle
UnrealGunDT_Weapons·rowUnrealGun
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 51 |
| Magazine | 30 |
| Reload | 1.35s |
| Fire rate | 2.22/s |
| Range | 16m |
| Critical ratio | ×1.25 |
| Damage type | Laser |
Innate affixes
1 fixed on this weaponRollable affixes
28 compatible traits+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
CoolerCommon+20% reload speed
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LoadedCommon+1 alt-fire charge
NitroCommon+15% explosion radius
SharpCommon+15% critical damage
SolarCommon+15% maximum energy
SurpriseCommon+10% auto-critical chance
TrickCommon+20% alt-fire damage
UnstableCommon+10% damage but +10% shot energy cost
UprootCommon+15% damage against turrets
15% chance to fire a shotgun blast
BullseyeRare+30% critical damage after dealing critical damage
BurnRareDeals burn damage
CryoRareDeals cryo damage
ForkRareEvery 2 shots, fires 3 projectiles
FreewheelRare15% chance to fire twice
OverclockingRare+25% damage above 50% energy
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
TurboRare-25% alt-fire cooldown
TurboRare-20% alt-fire cooldown
Alt-fire modes
3 compatible modesFires a sticky explosive orb that can be detonated with primary fire. Reduces this alt-fire cooldown by 0.5s on takedown.
Fires a giant sticky explosive orb that can be detonated with primary fire.
Fires three sticky explosive orbs that can be detonated with primary fire.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
20 values| Field | Value |
|---|---|
MagazineDT_Weapons.UnrealGun.AmmoInClip | 30 |
Reload durationDT_Weapons.UnrealGun.ReloadDuration | 1.35 |
DamageDT_PlayerSkills.PF_UnrealGun.Damage | 51 |
Critical ratioDT_PlayerSkills.PF_UnrealGun.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_UnrealGun.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_UnrealGun.DamageType | Laser |
Damage-types maskDT_PlayerSkills.PF_UnrealGun.DamageTypes | 2 |
Fire intervalDT_PlayerSkills.PF_UnrealGun.Firerate | 0.45 |
Hit amountDT_PlayerSkills.PF_UnrealGun.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_UnrealGun.BurstAmount | 3 |
Burst intervalDT_PlayerSkills.PF_UnrealGun.BurstFirerate | 0.05 |
Area radiusDT_PlayerSkills.PF_UnrealGun.AreaRadius | 100 |
Area falloff ratioDT_PlayerSkills.PF_UnrealGun.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_UnrealGun.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_UnrealGun.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_UnrealGun.RicochetDamageRatio | 1 |
Projectile speedDT_PlayerSkills.PF_UnrealGun.Speed | 2,000 |
Charge durationDT_PlayerSkills.PF_UnrealGun.ChargeDuration | 1 |
Projectile lifetimeDT_PlayerSkills.PF_UnrealGun.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_UnrealGun.BounceAmount | 1 |
Built-in secondary fire
1 actionSecondary fireDT_PlayerSkills · row SF_UnrealGun
- Damage
- 120
- Critical ratio
- 1.25
- Can critical
- No
- Damage type
- Explosion
- Damage-types mask
- 6
- Fire interval
- 0.3
- Hit amount
- 1
- Burst amount
- 3
- Burst interval
- 0.05
- Area radius
- 200
- Area falloff ratio
- 0.75
- Falloff start distance
- 5,000
- Range
- 10,000
- Ricochet damage ratio
- 1
- Projectile speed
- 6,400
- Charge duration
- 1
- Skill cooldown
- 6
- Projectile lifetime
- 10
- Bounce amount
- 1
DamageCriticalRatiobCanCriticalDamageTypeDamageTypesFirerateHitAmountBurstAmountBurstFirerateAreaRadiusAreaFalloffRatioFalloffStartDistanceRangeRicochetDamageRatioSpeedChargeDurationSkillCooldownLifetimeBounceAmount