Tier 2
Captain Mc Slice
LaserSwordPrimary record sourceData table·
DT_Weapons·rowLaserSword
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 75 |
| Magazine | 10 |
| Reload | 1s |
| Fire rate | 2/s |
| Range | 0.65m |
| Critical ratio | ×1.5 |
| Damage type | Physic |
Innate affixes
2 fixed on this weaponRollable affixes
17 compatible traitsArmoredCommon
+8% armor while in hand
Big-GameCommon+15% damage against elites, goliaths and bosses
CadenceCommon+10% firerate
EraserCommon+15% damage against marked enemies
HasteCommon+8% movement speed while in hand
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
PiñataCommon4.5% chance to drop 6 additional healing-cells on takedown
SurpriseCommon+10% auto-critical chance
TrickCommon+20% alt-fire damage
UprootCommon+15% damage against turrets
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
16 values| Field | Value |
|---|---|
MagazineDT_Weapons.LaserSword.AmmoInClip | 10 |
Reload durationDT_Weapons.LaserSword.ReloadDuration | 1 |
DamageDT_PlayerSkills.PF_LaserSword.Damage | 75 |
Critical ratioDT_PlayerSkills.PF_LaserSword.CriticalRatio | 1.5 |
Can criticalDT_PlayerSkills.PF_LaserSword.bCanCritical | No |
Damage typeDT_PlayerSkills.PF_LaserSword.DamageType | Physic |
Damage-types maskDT_PlayerSkills.PF_LaserSword.DamageTypes | 128 |
Fire intervalDT_PlayerSkills.PF_LaserSword.Firerate | 0.5 |
Hit amountDT_PlayerSkills.PF_LaserSword.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_LaserSword.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_LaserSword.AreaFalloffRatio | 0.75 |
RangeDT_PlayerSkills.PF_LaserSword.Range | 130 |
Ricochet damage ratioDT_PlayerSkills.PF_LaserSword.RicochetDamageRatio | 1 |
Charge durationDT_PlayerSkills.PF_LaserSword.ChargeDuration | 0.45 |
Projectile lifetimeDT_PlayerSkills.PF_LaserSword.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_LaserSword.BounceAmount | 1 |
Built-in secondary fire
1 actionSecondary fireDT_PlayerSkills · row SF_LaserSword
- Damage
- 75
- Critical ratio
- 1.5
- Can critical
- No
- Damage type
- Physic
- Damage-types mask
- 128
- Fire interval
- 0.6
- Hit amount
- 1
- Burst amount
- 3
- Area falloff ratio
- 0.75
- Falloff start distance
- 2,500
- Range
- 5,000
- Ricochet damage ratio
- 1
- Projectile speed
- 8,000
- Charge duration
- 0.45
- Skill cooldown
- 6
- Projectile lifetime
- 10
- Bounce amount
- 1
DamageCriticalRatiobCanCriticalDamageTypeDamageTypesFirerateHitAmountBurstAmountAreaFalloffRatioFalloffStartDistanceRangeRicochetDamageRatioSpeedChargeDurationSkillCooldownLifetimeBounceAmount