Bull Shotgun
TacticalShotgunDT_Weapons·rowTacticalShotgun
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 14 |
| Magazine | 6 |
| Reload | 1.55s |
| Fire rate | 1.59/s |
| Range | 9m |
| Critical ratio | ×1.25 |
| Damage type | Bullet |
Rollable affixes
24 compatible traits+50% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LastCommon+100% last shot damage
NeatCommon+25% accuracy and +25% range
PierceCommonProjectiles pierce
PrimeCommon+25% first shot damage
QuickloadCommon+25% reload speed
QuickloadCommon+25% reload speed
SurpriseCommon+10% auto-critical chance
UprootCommon+15% damage against turrets
Deals burn damage
CryoRareDeals cryo damage
FreewheelRare15% chance to fire twice
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
VolatileRareEvery 2 shots, triggers an explosion
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
7 compatible modesActivate to increase firerate and reload speed for a short duration.
Performs a melee attack. +3 healing-cell on takedown
Fires an explosive missile.
Triggers an explosion that propels you into the air.
Fires an explosive marking shot.
Fires several shots in a quick succession.
Fires a long-range shot. Takedowns triggers an explosion.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
16 values| Field | Value |
|---|---|
MagazineDT_Weapons.TacticalShotgun.AmmoInClip | 6 |
Reload durationDT_Weapons.TacticalShotgun.ReloadDuration | 1.55 |
DamageDT_PlayerSkills.PF_TacticalShotgun.Damage | 14 |
Critical ratioDT_PlayerSkills.PF_TacticalShotgun.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_TacticalShotgun.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_TacticalShotgun.DamageType | Bullet |
Damage-types maskDT_PlayerSkills.PF_TacticalShotgun.DamageTypes | 1 |
Fire intervalDT_PlayerSkills.PF_TacticalShotgun.Firerate | 0.63 |
Hit amountDT_PlayerSkills.PF_TacticalShotgun.HitAmount | 15 |
Burst amountDT_PlayerSkills.PF_TacticalShotgun.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_TacticalShotgun.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_TacticalShotgun.FalloffStartDistance | 1,800 |
RangeDT_PlayerSkills.PF_TacticalShotgun.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_TacticalShotgun.RicochetDamageRatio | 1 |
Projectile lifetimeDT_PlayerSkills.PF_TacticalShotgun.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_TacticalShotgun.BounceAmount | 1 |