Tier 1
Buddybot
BuddyBotPrimary record sourceData table·
DT_Weapons·rowBuddyBot
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 12 |
| Magazine | 12 |
| Reload | 1s |
| Fire rate | 5.56/s |
| Range | 16m |
| Critical ratio | ×1.25 |
| Damage type | Laser |
Innate affixes
2 fixed on this weaponAlt-fire modes
1 compatible modesRaw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
19 values| Field | Value |
|---|---|
MagazineDT_Weapons.BuddyBot.AmmoInClip | 12 |
Reload durationDT_Weapons.BuddyBot.ReloadDuration | 1 |
DamageDT_PlayerSkills.PF_BuddyBot.Damage | 12 |
Critical ratioDT_PlayerSkills.PF_BuddyBot.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_BuddyBot.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_BuddyBot.DamageType | Laser |
Damage-types maskDT_PlayerSkills.PF_BuddyBot.DamageTypes | 2 |
Fire intervalDT_PlayerSkills.PF_BuddyBot.Firerate | 0.18 |
Hit amountDT_PlayerSkills.PF_BuddyBot.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_BuddyBot.BurstAmount | 2 |
Burst intervalDT_PlayerSkills.PF_BuddyBot.BurstFirerate | 0.08 |
Area falloff ratioDT_PlayerSkills.PF_BuddyBot.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_BuddyBot.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_BuddyBot.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_BuddyBot.RicochetDamageRatio | 1 |
Projectile speedDT_PlayerSkills.PF_BuddyBot.Speed | 9,000 |
Charge durationDT_PlayerSkills.PF_BuddyBot.ChargeDuration | 0.35 |
Projectile lifetimeDT_PlayerSkills.PF_BuddyBot.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_BuddyBot.BounceAmount | 3 |
Built-in secondary fire
1 actionSecondary fireDT_PlayerSkills · row SF_BuddyBot
- Damage
- 10
- Critical ratio
- 1.5
- Can critical
- Yes
- Damage type
- Bullet
- Fire interval
- 0.2
- Hit amount
- 1
- Burst amount
- 3
- Burst interval
- 0.05
- Area radius
- 100
- Area falloff ratio
- 0.75
- Falloff start distance
- 1,500
- Range
- 10,000
- Ricochet damage ratio
- 1
- Projectile speed
- 2,000
- Charge duration
- 1
- Skill cooldown
- 10
- Projectile lifetime
- 10
- Bounce amount
- 1
DamageCriticalRatiobCanCriticalDamageTypeFirerateHitAmountBurstAmountBurstFirerateAreaRadiusAreaFalloffRatioFalloffStartDistanceRangeRicochetDamageRatioSpeedChargeDurationSkillCooldownLifetimeBounceAmount