Tier 2
Behemoth Shotgun
TripleShotgunPrimary record sourceData table·
DT_Weapons·rowTripleShotgun
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 18.5 |
| Magazine | 3 |
| Reload | 1.5s |
| Fire rate | 1.82/s |
| Range | 9m |
| Critical ratio | ×1.25 |
| Damage type | Bullet |
Rollable affixes
18 compatible traitsBig Mag.Common
+50% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
PierceCommonProjectiles pierce
SurpriseCommon+10% auto-critical chance
UprootCommon+15% damage against turrets
Alt-fire modes
5 compatible modesActivate to increase firerate and reload speed for a short duration.
Fires two explosive missiles.
Triggers an explosion that propels you into the air.
Fires an explosive marking shot.
Fires a volley of sticky explosive mines.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
16 values| Field | Value |
|---|---|
MagazineDT_Weapons.TripleShotgun.AmmoInClip | 3 |
Reload durationDT_Weapons.TripleShotgun.ReloadDuration | 1.5 |
DamageDT_PlayerSkills.PF_TripleShotgun.Damage | 18.5 |
Critical ratioDT_PlayerSkills.PF_TripleShotgun.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_TripleShotgun.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_TripleShotgun.DamageType | Bullet |
Damage-types maskDT_PlayerSkills.PF_TripleShotgun.DamageTypes | 1 |
Fire intervalDT_PlayerSkills.PF_TripleShotgun.Firerate | 0.55 |
Hit amountDT_PlayerSkills.PF_TripleShotgun.HitAmount | 27 |
Burst amountDT_PlayerSkills.PF_TripleShotgun.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_TripleShotgun.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_TripleShotgun.FalloffStartDistance | 1,800 |
RangeDT_PlayerSkills.PF_TripleShotgun.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_TripleShotgun.RicochetDamageRatio | 1 |
Projectile lifetimeDT_PlayerSkills.PF_TripleShotgun.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_TripleShotgun.BounceAmount | 1 |