Tier 2
Bee Cannon
RoboBeePrimary record sourceData table·
DT_Weapons·rowRoboBee
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 13 |
| Magazine | 8 |
| Reload | 1.65s |
| Fire rate | 1.33/s |
| Range | 16m |
| Critical ratio | ×1.25 |
| Damage type | Laser |
Rollable affixes
21 compatible traitsBig-GameCommon
+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
CadenceCommon+10% firerate
CoolerCommon+20% reload speed
EraserCommon+15% damage against marked enemies
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LeaderCommon+15% summons damage while in hand
SolarCommon+15% maximum energy
SurpriseCommon+10% auto-critical chance
UnstableCommon+10% damage but +10% shot energy cost
UprootCommon+15% damage against turrets
BurnRare
Deals burn damage
CryoRareDeals cryo damage
FreewheelRare15% chance to fire twice
LuckyRare+20% auto-critical chance
OverclockingRare+25% damage above 50% energy
ShockRareDeals shock damage
TurboRare-25% alt-fire cooldown
TurboRare-20% alt-fire cooldown
WarmupRare+25% firerate over 1s while shooting
Alt-fire modes
1 compatible modesRaw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
19 values| Field | Value |
|---|---|
MagazineDT_Weapons.RoboBee.AmmoInClip | 8 |
Reload durationDT_Weapons.RoboBee.ReloadDuration | 1.65 |
DamageDT_PlayerSkills.PF_RoboBee.Damage | 13 |
Critical ratioDT_PlayerSkills.PF_RoboBee.CriticalRatio | 1.25 |
Can criticalDT_PlayerSkills.PF_RoboBee.bCanCritical | No |
Damage typeDT_PlayerSkills.PF_RoboBee.DamageType | Laser |
Damage-types maskDT_PlayerSkills.PF_RoboBee.DamageTypes | 2 |
Fire intervalDT_PlayerSkills.PF_RoboBee.Firerate | 0.75 |
Hit amountDT_PlayerSkills.PF_RoboBee.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_RoboBee.BurstAmount | 3 |
Area radiusDT_PlayerSkills.PF_RoboBee.AreaRadius | 320 |
Area falloff ratioDT_PlayerSkills.PF_RoboBee.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_RoboBee.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_RoboBee.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_RoboBee.RicochetDamageRatio | 1 |
Projectile speedDT_PlayerSkills.PF_RoboBee.Speed | 3,500 |
Projectile lifetimeDT_PlayerSkills.PF_RoboBee.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_RoboBee.BounceAmount | 6 |
HomingDT_PlayerSkills.PF_RoboBee.bHoming | Yes |
Built-in secondary fire
1 actionSecondary fireDT_PlayerSkills · row SF_RoboBee
- Damage
- 10
- Critical ratio
- 1.5
- Can critical
- Yes
- Damage type
- Bullet
- Fire interval
- 0.2
- Hit amount
- 1
- Burst amount
- 3
- Burst interval
- 0.05
- Area radius
- 100
- Area falloff ratio
- 0.75
- Falloff start distance
- 1,500
- Range
- 10,000
- Ricochet damage ratio
- 1
- Projectile speed
- 2,000
- Charge duration
- 1
- Skill cooldown
- 8
- Projectile lifetime
- 10
- Bounce amount
- 1
DamageCriticalRatiobCanCriticalDamageTypeFirerateHitAmountBurstAmountBurstFirerateAreaRadiusAreaFalloffRatioFalloffStartDistanceRangeRicochetDamageRatioSpeedChargeDurationSkillCooldownLifetimeBounceAmount