Bandito Gun
JunkColtDT_Weapons·rowJunkColt
Weapon summary
7 values| Field | Value |
|---|---|
| Damage | 52 |
| Magazine | 6 |
| Reload | 1.55s |
| Fire rate | 2/s |
| Range | 16m |
| Critical ratio | ×1.75 |
| Damage type | Bullet |
Innate affixes
1 fixed on this weaponRollable affixes
27 compatible traits+50% magazine size
Big-GameCommon+15% damage against elites, goliaths and bosses
BossCommon+15% damage against elites, goliaths and bosses
BounceCommonProjectiles bounce
CadenceCommon+10% firerate
EraserCommon+15% damage against marked enemies
FirstCommon+100% first shot auto-critical chance
InterceptorCommon+15% damage against flying enemies
KnockCommon+20% impact
LastCommon+100% last shot damage
PierceCommonProjectiles pierce
PrimeCommon+25% first shot damage
QuickloadCommon+25% reload speed
QuickloadCommon+25% reload speed
SharpCommon+15% critical damage
SurpriseCommon+10% auto-critical chance
UprootCommon+15% damage against turrets
+30% firerate for 2s after dealing critical damage
BuckshotRare15% chance to fire a shotgun blast
BurnRareDeals burn damage
CryoRareDeals cryo damage
ExplosiveRareProjectiles are explosive
ForkRareEvery 2 shots, fires 3 projectiles
FreewheelRare15% chance to fire twice
RicochetRare25% chance to ricochet dealing 75% damage
ShockRareDeals shock damage
SpearRare17% chance to fire a ray with 100% auto-critical chance
Alt-fire modes
8 compatible modesActivate to increase firerate and reload speed for a short duration.
Fires a shotgun blast.
Performs a melee attack. +3 healing-cell on takedown
Scope and charge to increase the next shot damage.
Fires an explosive missile.
Fires an explosive marking shot.
Fires several shots in a quick succession.
Fires a long-range shot. Takedowns triggers an explosion.
Raw cooked values. Time fields use seconds; distance and radius fields use Unreal units.
Source stats
16 values| Field | Value |
|---|---|
MagazineDT_Weapons.JunkColt.AmmoInClip | 6 |
Reload durationDT_Weapons.JunkColt.ReloadDuration | 1.55 |
DamageDT_PlayerSkills.PF_JunkColt.Damage | 52 |
Critical ratioDT_PlayerSkills.PF_JunkColt.CriticalRatio | 1.75 |
Can criticalDT_PlayerSkills.PF_JunkColt.bCanCritical | Yes |
Damage typeDT_PlayerSkills.PF_JunkColt.DamageType | Bullet |
Damage-types maskDT_PlayerSkills.PF_JunkColt.DamageTypes | 1 |
Fire intervalDT_PlayerSkills.PF_JunkColt.Firerate | 0.5 |
Hit amountDT_PlayerSkills.PF_JunkColt.HitAmount | 1 |
Burst amountDT_PlayerSkills.PF_JunkColt.BurstAmount | 3 |
Area falloff ratioDT_PlayerSkills.PF_JunkColt.AreaFalloffRatio | 0.75 |
Falloff start distanceDT_PlayerSkills.PF_JunkColt.FalloffStartDistance | 3,200 |
RangeDT_PlayerSkills.PF_JunkColt.Range | 10,000 |
Ricochet damage ratioDT_PlayerSkills.PF_JunkColt.RicochetDamageRatio | 1 |
Projectile lifetimeDT_PlayerSkills.PF_JunkColt.Lifetime | 10 |
Bounce amountDT_PlayerSkills.PF_JunkColt.BounceAmount | 1 |