Powercell
TicketName sourceString table·
DST_Gameplay·rowticketRun

Archive-written summary · not extracted from DST_Gameplay
A run currency used to buy weapons from a weapon merchant.
Cooked evidence (2)
/Game/Blueprint/GameSystem/SaveGame/BP_SaveGame_ProfilePlayerRunSaveGame stores Powercells and InRunPowercells separately from persistent profile data.
/Game/Blueprint/Interactive/Merchant/BP_Merchant_WeaponWeapon offers initialize their Powercell cost from GetWeaponPrice through GetTicketCost.
Stats
0 valuesNo numeric values are stored directly on this record.